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E
- East - Enum constant in enum common.Configuration.Direction
- enable() - Method in class event.MultiKeyListener
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Sets the listener to enabled mode so it can save and retrieve key status.
- EntityModel - Class in role
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The entity model is the base representational class for all entities.
- EntityModel(float, float) - Constructor for class role.EntityModel
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Entity located at (x, y).
- EntityModel(int, int) - Constructor for class role.EntityModel
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Entity located at (x, y).
- EntityModel(int, int, int) - Constructor for class role.EntityModel
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Entity located at x, y.
- EntityPair - Class in common
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Represents a pair of entities.
- EntityPair(EntityModel, EntityModel) - Constructor for class common.EntityPair
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Defines an unordered pair of entities.
- EntityView - Class in view
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The EntityView represents the un-scaled appearance of the entity on screen.
- EntityView() - Constructor for class view.EntityView
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EntityView contains scale information and provides a mechanism for adding screen location information to the image to be rendered It takes the image form the concrete class and the location information from the model to draw the view on screen.
- equals(Object) - Method in class common.EntityPair
- equals(Object) - Method in class common.Line
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Lines are equal if their end points are the same.
- equals(Object) - Method in class event.BlockedEvent
- equals(Object) - Method in class event.CollisionEvent
- equals(Object) - Method in class event.GameEvent
- equals(Object) - Method in class event.OutOfBoundsEvent
- equals(Object) - Method in class role.EntityModel
- equals(Object) - Method in class role.ScreenBoundary
- equals(Object) - Method in class util.State
- event - package event
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