Index
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I
- ignoreKeyStrokesForFrames(int) - Method in class role.GameController
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Slows down keyboard polling by skipping poll for the specified number of frames
- inFinalState() - Method in class util.FSM
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Returns true if the state is designated a final state.
- inInitialState() - Method in class util.FSM
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Returns true if the state is designated a final state.
- init() - Static method in enum util.SoundEffects
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Calling init() will invoke constructors on all enums.
- intercept() - Method in class common.Line
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Returns the intercept of this line.
- intersects(Rectangle) - Method in class role.BarrierModel
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Return true if the rectangle supplied is intersected by the barrier.
- invokeStateUpdate() - Method in class role.GameController
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Invokes the overridden method
GameController.updateGameState() - isActive() - Method in class role.BarrierModel
- isActive() - Method in class role.EntityModel
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Returns the state of the entity.
- isActive() - Method in interface view.ViewIterator
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Returns the state of the iterator.
- isAnimated() - Method in class role.EntityModel
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Indicates the state of the visual representation.
- isAnimated() - Method in class role.SpriteModel
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True state (default) indicates that the sprite is animated.
- isAnimated() - Method in class view.SpriteView
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Returns the state of sprite animation.
- isDisposed() - Method in class role.EntityModel
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Returns the disposed state of the entity.
- isEnabled() - Method in class event.MultiKeyListener
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Returns the state of this listener.
- isFinalState() - Method in class util.State
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Indicates is this is a final state.
- isFlipped() - Method in class role.SpriteModel
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Returns the state of the view.
- isFlipped() - Method in class view.SpriteView
- isGhost() - Method in class role.EntityModel
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Return the collidable state of the entity.
- isInitialState() - Method in class util.State
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Indicates if this is an initial state
- isOnScreen(EntityModel) - Method in class role.GameController
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Checks if entity model is on screen (visible)
- isOutOfBounds(EntityModel) - Method in class role.ScreenBoundary
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Checks if entity is out of bounds for this screen boundary
- isShowBounds() - Method in class role.EntityModel
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Returns the state of the collision bounds display.
- isVisible() - Method in class role.EntityModel
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Renders entity on screen if true.
- isWrappedMode() - Method in class role.EntityModel
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Returns state of view, wrapped or normal.
- isWrappedView() - Method in class view.EntityView
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Returns the state of the wrapped view setting.
- iterator() - Method in class view.SpriteView
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Generates an iterator that returns a Buffered Image with each call.
- iterator() - Method in class view.TextView
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