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I

ignoreKeyStrokesForFrames(int) - Method in class role.GameController
Slows down keyboard polling by skipping poll for the specified number of frames
inFinalState() - Method in class util.FSM
Returns true if the state is designated a final state.
inInitialState() - Method in class util.FSM
Returns true if the state is designated a final state.
init() - Static method in enum util.SoundEffects
Calling init() will invoke constructors on all enums.
intercept() - Method in class common.Line
Returns the intercept of this line.
intersects(Rectangle) - Method in class role.BarrierModel
Return true if the rectangle supplied is intersected by the barrier.
invokeStateUpdate() - Method in class role.GameController
Invokes the overridden method GameController.updateGameState()
isActive() - Method in class role.BarrierModel
 
isActive() - Method in class role.EntityModel
Returns the state of the entity.
isActive() - Method in interface view.ViewIterator
Returns the state of the iterator.
isAnimated() - Method in class role.EntityModel
Indicates the state of the visual representation.
isAnimated() - Method in class role.SpriteModel
True state (default) indicates that the sprite is animated.
isAnimated() - Method in class view.SpriteView
Returns the state of sprite animation.
isDisposed() - Method in class role.EntityModel
Returns the disposed state of the entity.
isEnabled() - Method in class event.MultiKeyListener
Returns the state of this listener.
isFinalState() - Method in class util.State
Indicates is this is a final state.
isFlipped() - Method in class role.SpriteModel
Returns the state of the view.
isFlipped() - Method in class view.SpriteView
 
isGhost() - Method in class role.EntityModel
Return the collidable state of the entity.
isInitialState() - Method in class util.State
Indicates if this is an initial state
isOnScreen(EntityModel) - Method in class role.GameController
Checks if entity model is on screen (visible)
isOutOfBounds(EntityModel) - Method in class role.ScreenBoundary
Checks if entity is out of bounds for this screen boundary
isShowBounds() - Method in class role.EntityModel
Returns the state of the collision bounds display.
isVisible() - Method in class role.EntityModel
Renders entity on screen if true.
isWrappedMode() - Method in class role.EntityModel
Returns state of view, wrapped or normal.
isWrappedView() - Method in class view.EntityView
Returns the state of the wrapped view setting.
iterator() - Method in class view.SpriteView
Generates an iterator that returns a Buffered Image with each call.
iterator() - Method in class view.TextView
 
A B C D E F G H I K L M N O P R S T U V W 
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form