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T
- TextModel - Class in role
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This class represents text-based entities.
- TextModel(int, int) - Constructor for class role.TextModel
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Constructor taking the coordinates of the center of the text entity.
- TextModel(int, int, int) - Constructor for class role.TextModel
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Constructor taking the coordinates of the center of the text entity and the layer for z-axis.
- TextView - Class in view
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The text view class provides a view for the TextEntity class.
- TextView(String) - Constructor for class view.TextView
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Constructor using default setting
- TextView(String, Color) - Constructor for class view.TextView
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Constructor using default font with the specified color
- TextView(String, Font, Color) - Constructor for class view.TextView
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Constructor creates a text view with the specified font and color.
- toString() - Method in class common.EntityPair
- toString() - Method in class common.Line
- toString() - Method in class common.Point
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Returns a string representation of this point.
- toString() - Method in class event.GameEvent
- toString() - Method in class event.MessageEvent
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Returns a string representation of the event
- toString() - Method in class role.BarrierModel
- toString() - Method in class role.EntityModel
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String representation of the entity showing unique ID, location and collision bounds.
- toString() - Method in class role.ScreenBoundary
- toString() - Method in class role.SpriteModel
- toString() - Method in class util.State
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String representation of the State.
- transition(String) - Method in class util.FSM
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Computes the next state for the specified action based on the transition table.
- TransitionTable - Class in util
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The transition table is implemented by a hash map of hash maps.
- TransitionTable(State[], String[], State[][]) - Constructor for class util.TransitionTable
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Each entry of this associative array is an associative array indexed by actions.
- Trig() - Constructor for class util.Physics.Trig
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