Package role


package role
  • Classes
    Class
    Description
    The barrier model represents an impenetrable line barrier that triggers collisions on impact.
    The entity model is the base representational class for all entities.
    An internal clock that is the heart-beat of the game engine
    The game controller defines the logic of the game.
    Class representing a scaffolding over background imagery.
    This class models sceneries that roll across the screen.
    This class represents a screen boundary.
    This class represents the Sprite based model.
    This class represents text-based entities.