Class Hierarchy
- java.lang.Object
- java.awt.Component (implements java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable)
- java.awt.Container
- java.awt.Window (implements javax.accessibility.Accessible)
- java.awt.Frame (implements java.awt.MenuContainer)
- javax.swing.JFrame (implements javax.accessibility.Accessible, javax.swing.RootPaneContainer, javax.swing.WindowConstants)
- role.GameController (implements common.Configuration)
- javax.swing.JFrame (implements javax.accessibility.Accessible, javax.swing.RootPaneContainer, javax.swing.WindowConstants)
- java.awt.Frame (implements java.awt.MenuContainer)
- java.awt.Window (implements javax.accessibility.Accessible)
- java.awt.Container
- role.EntityModel (implements java.lang.Cloneable, java.lang.Comparable<T>, common.Configuration)
- role.BarrierModel
- role.ScreenBoundary
- role.SceneryModel
- role.SpriteModel
- role.TextModel (implements common.Configuration)
- role.BarrierModel
- role.GameClock (implements common.Configuration)
- role.Scaffolding
- java.awt.Component (implements java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable)