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B
- BarrierModel - Class in role
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The barrier model represents an impenetrable line barrier that triggers collisions on impact.
- BarrierModel(int, int, int, int) - Constructor for class role.BarrierModel
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Constructs a barrier with end points (x1, y1) and (x2, y2)
- BarrierModel(int, int, int, int, int) - Constructor for class role.BarrierModel
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Constructs a barrier with end points (x1, y1) and (x2, y2) situated on layer (Z-axis) specified
- BarrierModel(Line) - Constructor for class role.BarrierModel
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Constructs a barrier defined by the line argument.
- BlockedEvent - Class in event
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Provides a representation for an event representing the intersection of a moving entity with an impenetrable entity (Barrier).
- BlockedEvent(BlockedEvent) - Constructor for class event.BlockedEvent
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Copy constructor
- BlockedEvent(EntityModel, BarrierModel) - Constructor for class event.BlockedEvent
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Constructor for two-way collision.
- BlockedEvent(EntityModel, BarrierModel, String) - Constructor for class event.BlockedEvent
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Constructs an event involving a dynamic entity a and a Barrier b
- BOUNCE - Enum constant in enum util.SoundEffects
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Bounce of soccer ball
- BufferedSpriteSheet - Class in view
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Container for the sprite sheet.
- BufferedSpriteSheet(BufferedImage, int) - Constructor for class view.BufferedSpriteSheet
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Container for the sprite sheet buffered image.
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