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B

BarrierModel - Class in role
The barrier model represents an impenetrable line barrier that triggers collisions on impact.
BarrierModel(int, int, int, int) - Constructor for class role.BarrierModel
Constructs a barrier with end points (x1, y1) and (x2, y2)
BarrierModel(int, int, int, int, int) - Constructor for class role.BarrierModel
Constructs a barrier with end points (x1, y1) and (x2, y2) situated on layer (Z-axis) specified
BarrierModel(Line) - Constructor for class role.BarrierModel
Constructs a barrier defined by the line argument.
BlockedEvent - Class in event
Provides a representation for an event representing the intersection of a moving entity with an impenetrable entity (Barrier).
BlockedEvent(BlockedEvent) - Constructor for class event.BlockedEvent
Copy constructor
BlockedEvent(EntityModel, BarrierModel) - Constructor for class event.BlockedEvent
Constructor for two-way collision.
BlockedEvent(EntityModel, BarrierModel, String) - Constructor for class event.BlockedEvent
Constructs an event involving a dynamic entity a and a Barrier b
BOUNCE - Enum constant in enum util.SoundEffects
Bounce of soccer ball
BufferedSpriteSheet - Class in view
Container for the sprite sheet.
BufferedSpriteSheet(BufferedImage, int) - Constructor for class view.BufferedSpriteSheet
Container for the sprite sheet buffered image.
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