CPTR 310
Lessons
Concepts
Visual
API
Book
Engine
LESSONS
Computer Setup
1 Game Loop
2 Vector Dynamics
3 Gravity & Collisions
4 Guided Projectiles
5 Composite Movement
6 State Machines
7 Executable App
CONCEPTS
Algorithms
API
s
Callbacks
Data Structures
Graphics
MVC
OOP
UML
Diagrams
User Interface
OOP
Object-Oriented Programming Resources
Abstract Classes
W3Schools
Oracle
Methods
Absolute Java
Chapter 8
Anonymous Classes
Oracle
Absolute Java
p. 298
Classes & Objects
Classes
Objects
Freecodecamp
Constructors
W3Schools
Oracle
Freecodecamp
Absolute Java
Chapter 4
Encapsulation
W3Schools
Freecodecamp
Wikipedia
Absolute Java
Chapter 4
Game Engine Objects
In-Depth
Inheritance
W3Schools
Freecodecamp
FCC Crash Course
Oracle
Absolute Java
Chapter 7
Has-a Is-a
Composition, Aggregation and Association
Inner Classes
W3Schools
Oracle
Absolute Java
Chapter 13
Interfaces
W3Schools
Oracle
Freecodecamp
Abstraction
Absolute Java
Chapter 13
Overloading
W3Schools
Oracle
Absolute Java
Chapter 4
Overriding
Oracle
Absolute Java
Chapter 7
Polymorphism
W3Schools
Oracle
Freecodecamp
Absolute Java
Chapter 8
Game Engine In-Depth
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